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Nanissáanah was one of the religions practiced in After the End. Nanissáanah was part of the American Native religious group. It was replaced by Peyotist and Midewiwin in v 0.5 as it was considered to be not only improbably and unrealistic, but also failing to fully capture the possibilities for native american religions in its region.

Description[]

"Nanissáanah, also known as the "Ghost Dance", is a syncretic, reformed version of more traditional Plains Indian beliefs. Although based on the conventional circle dance, the Ghost Dance emphasizes the role of prophets in direct communication with God, the revelation of new dances and songs to these prophets, and a strict moral code derived from these new practices." ― In-game description of Nanissáanah

History[]

While originally not a religion in itself, the Ghost Dance was a practice implemented into many Native American belief systems in 1890, at the height of American oppression against Native Americans. Originating among the Nevada Paiute tribes, the movement quickly gained momentum, and spread from California to Oklahoma. Due to one of it's goals of ending white expansion, the practice was soon outlawed, with several occurrences of military action against those who refused to stop the practice (one of the most famous being the battle of Wounded Knee).

After the Event, natives in the Great Plains area began practicing the faith openly once more. While at first, it was limited to small tribes, the Sioux resurgence that toppled the Americanist realm of Lakota quickly adopted the faith, spreading it across the Kingdom and beyond, with the faith being practiced throughout most of the northern plains and northern Quebec.

Nanissáanah Characters in 2666[]

Independent & Their Vassals[]

  • High Chief August Supernault of Saskatchewan, also known as "the Wise";
  • High Chieftess Therese Goulet of Keeseekoowenin;
  • Chief Powahque Mataitaikeok of Piapot;
  • Chief Tokala Shiyolanka of Ahtahkakoop;
  • Chief Rowtag Sakbwatsuk of Peck Lake;
    • Chief Chogan Sakbwatsuk of Garfield;
    • Chief Mingan Sakbwatsuk of Bowdoin Valley;
  • Chief Pezi Itazipcho of Fort Berthold;
  • High Chief Mukki Shemaukau of Chouteau;
    • Chief Keme Shemaukau of Marias;
  • ChiefHowahkan Shawala of Crow;
  • Chief Ohanzee Wacheunpa of Ochapowace;
  • Chief Wanageeska Chokatowela of Thunder Basin;
  • High Chief Shepen Kiaskusis of Fallon Prairie;
  • High Chief Pamoon Niopwatuk of Medicine Hat;
  • King Tasinagi Hokwoju of Lakotah;
    • High Chief Shotah Sisapa of Wichiyena;
    • Duke Tukiha Maza Apewantanka of Sicangu;
    • Duke Padaniapapi Ihanktonwan of Yankton;
    • Duke Yahto Ingyang of Siouxland;
    • Chief Tamilapesni Heova'ehe of Pine Ridge;
  • High Chief Xavier Delorme of Manitoba;
  • High Chief Mavipah Amikons of Eeyou Istchee;
  • High Chief Ogima Angeconeb of Mushkegowuk;
  • Chieftess Wikimak Ozawanimke of Abitibi;
  • Chief Kootomais Cipiwiniuuk of Banff;
  • Chief Nessick Potlas of Kinbasket;
  • Chief Shamaga Asham of Atikaki;

Mercenary Bands[]

  • Stampede, currently led by Chief Kitchi
  • Yukon Travelers, currently led by Captain Howard

Holy Orders[]

  • Wovoka's Chosen, currently led by Warchief Helushka

Holy Sites[]

  • Crater
  • Big Horn
  • Porcupine
  • Mount Rushmore
  • Black Hills

In-game features[]

Nanissáanah priests can marry and inherit titles. Rulers can call a host to prepare for an invasion, and take up to 3 concubines. There is (and can exist) no religious head.

As of 2666, Nanissáanah has a 30.0 moral authority.

A temple holder of the Nanissáanah faith is called a Shaman.

Trivia[]

  • Nanissáanah is based on a real religious practice in many Native American belief systems
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