Druidism is one of the Religions practiced in After the End. Once a common widely practiced faith in the North Atlantic, now it has gone almost extinct, with only a couple of rulers in Newfoundland being followers of The Dadga. Druidism is part of the Pagan religious group.
"Followers of Druidism believe in a diverse and eclectic pantheon of gods, drawn from both classical paganism and native beliefs. The core tenet of Druidism is animism - the belief that all of nature is inhabited by divine spirits. Although Druidism was once commonly practiced throughout the North Atlantic, it has been mostly supplanted by other religions and is today only practiced on the fringes of its old territory." ― Druidic description from the game
- High God: The Dadga
- God Names: The Horned One, The Dadga. Glooscap, Nokomis, Manannán, Lugh, Brigid and The Ancestors
- Evil God Names: The Morrigan, Old Noll and The Kelpies
- Scripture: The Sagas
Druidism was once a prevalent faith in the North Atlantic. However, the advance of various faiths like Occultism and Ursuline forced it further and further into the northeast. Today, Druidism only survives on the island of Newfoundland and in the deep north. And even there, the Brethren have preyed on their lands, conquering more and more of their territory.
This is very long (and apparently out of date) so I put it in a different page: Druidic Rumors
- The Town
As of 2666, only The Town and NunatuKavut are held by Druid rulers.
Great Holy War Targets/Core Regions
Ordered in decreasing importance
- Kingdom of the Maritimes - 1000 Crusade Weight
- Kingdom of New England - 500 Crusade Weight
- Kingdom of Newfoundland - 500 Crusade Weight
- Kingdom of Cote-Nord - 300 Crusade Weight
- Rulers cannot demand conversion
- Priests (Temple Holders) can inherit titles
- Priests can marry
- Religion allows women to hold Temple Holdings
- No opinion penalty against female rulers and heirs
- Fleets can navigate major rivers
- Rulers can raid infidel neighbors for loot
- Vassals do not mind if their levies are raised
- Can be reformed
- There is (And can exist) no religious head
- Women may hold Spymaster positions
- Only characers with the Druid trait can be appointed as Chancellor for a Druidic Realm
As of 2666, Druidic has a 20.0 moral authority. A temple holder of the Druidic faith is called a Druid. The Religious Head of the Druidic faith gains the titular title of The Circle of Druids
Druidic Characters in 2666
Independent & Their Vassals
- Petty Queen Morgan Fay of Avalon;
- Chief Everett Ifmit of Bonavista;
- Chief Jack Holwell of Anguille;
- Chief Mistapun Kwebek of Manicoguan;
- The Boston Celts, presently led by Warchief Horace;
- The Druidic faith is loosely based on the ancient faith of the Celtic people.
- A large amount of the content for the Druidic religion was based on the Celtic religion in the "Ancient Religions Reborn" mod, by theStormWeaver.