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Charismatic is one of the Religions practiced in After the End. Charismatic is part of the Christian religious group and is considered an heresy of the Evangelical faith.

Description[]

"Charismatics are not known as such because of their charm, but rather their belief in 'charismata', gifts of the Holy Spirit manifested in miracles and signs that can be endowed simply by baptism and faith in the Holy Spirit. Such wonders include the ability to speak in tongues, miraculous healing of the cripples, gifts of prophecy and more evnets often considered 'supernatural'. Although the Evangelical Convention declared these belief heretical, The Charismatic faith continues to thrive outside the jurisdiction of the Holy Columbian Confederancy." ― In-game description of Charismatic

History[]

Charismatics have existed at least for as long as the Evangelicals. Despite being considered Christian, their belief makes them an oddity in the old American Christian circles. Mostly surviving around the Appalachian Mountains and ironically inside the Confederacy, the Charismatics have held for generations against the Holy Columbian Confederacy and the Evangelical faith. It is portrayed by some opponents as a stage in decline from Christianity to Revelationism with the common aspect being the handling of serpents. Charismatics handle serpents due to Mark 16:18 of the KJV Bible which reads "They shall take up serpents; and if they drink any deadly thing, it shall not hurt them; they shall lay hands on the sick, and they shall recover." The belief in gifts comes from Mark 16:16-17; "He that believeth and is baptized shall be saved; but he that believeth not shall be damned. And these signs shall follow them that believe; In my name shall they cast out devils; they shall speak with new tongues;". which proceeds 16:18. With only four copies of the KJV Bible in known existence the majority of the common Charismatic lacks the book and rely on oral iterations or for some scrolls containing copies of verses or even stone engravings. It is hard to deny the probability that this lack of the written word has likely contributed to the rise of Revelationism over time among the more tribal of folks.

Charismatic Characters in 2666[]

Independent & Their Vassals[]

  • Grand Duke Stephan Earle of Bluegrass;
  • Duke Wall Clampett of Clinch;
  • Grand Duke Lilburn Kay of Blue Ridge;
  • Duke Micagear Breedlove of Cumberland;
    • Count Sander Harland of Corbin;
  • Lord Proprietor Tatham Locklear of Watauga;
  • Grand Duke John Clapp of East Tennessee;
    • Count Adam Spiegel of Chattanooga;

Vassas of a Lord of Different Faith[]

  • Duke Heron McGillin of Altamaha;
    • Count Fred Dunwoody of Golden Isles;
  • Count Patricis Daverrazant of Palisades;
  • Count Alan Jackson of Chattahoochee;
  • Count Abe Kinstry of Athens;
  • Count Pelecand Jubillard of Chipola;
  • Canon Roger of Genesee;
  • Count Harvey Troup of LaGrange;
  • Count Ricky Bobrell of Talladega;

Holy Sites[]

  • Philadelphia
  • Washington
  • Atlanta
  • Augusta
  • Chapel Hill

In-Game features[]

Priests of the Charismatic faith can inherit titles, and women can hold temple holdings. There is and can be no Religious Head.

As of 2666, Charismatic has 20.0 moral authority.

A temple holder of the Charismatic faith is called a bishop.

Charismatics may under go a snake handling rite of passage.

Trivia[]

  • In 2666, the Charismatic faith is the most widespread heresy followed, both by rulers and local populations.
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